Learning Human Behavior from Analyzing Activities in Virtual Environments
نویسندگان
چکیده
Present day multiplayer video games offer an interesting perspective for researching artificial cognitive systems. In this contribution, we focus on the problem of learning believable behavior models for artificial characters. Recordings of the network traffic of modern games allow for applying machine learning techniques to realize artificial agents that act more human-like than conventional current game characters. We detail an imitation learning approach and present the results of an extensive believability study that was carried out on the Internet.
منابع مشابه
The Intellectual Structure of Knowledge in the Field of Distance Education Using the Co-Word analyses
Background: Co- word analysis is one of the content analysis methods used in scientometric studies and mapping the scientific structure of various fields. The purpose of the present research is to map the structure of distance education using the co-word analysis. Methods: The research method is content analysis using co- word analysis. The research population are 31607 documents indexed in the...
متن کاملHuman Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملDesigning collaborative learning model in online learning environments
Introduction: Most online learning environments are challenging for the design of collaborative learning activities to achieve high-level learning skills. Therefore, the purpose of this study was to design and validate a model for collaborative learning in online learning environments. Methods: The research method used in this study was a mixed method, including qualitative content analysis and...
متن کاملHuman Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملStudy of students' self-determination in virtual College of Mehr-e-Alborz with regard to principles of Heutagogy
This paper is to investigate the heutagogic self-determined learning behavior of the students according to the theoretical foundations and framework of the heutagogic approach which has been carried out as a case study in Mehr-e Alborz virtual university. Among study population of Mehr-e Alborz virtual university students which were 690 people, 120 students were selected randomly by means of Pr...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- MMI Interaktiv
دوره 12 شماره
صفحات -
تاریخ انتشار 2007